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Series · 2016 · Documentary

Crash Course Games

★0.0 2016 1 Season Andre Meadows TV-MA

In 29 episodes, Andre Meadows will teach you about games! This course was developed with The Art of Game Design: A Book of Lenses by Jesse Schell as a main reference text.

Seasons & episodes

1 season · 4 episodes

Episode 01

What is a Game?

Apr 2, 2016

Welcome to Crash Course Games! In this series our host Andre Meadows is going to discuss the history and science of games. We’re going to talk about video games of course, but also board games, role playing games, card games, even sports! But before we get ahead of ourselves we are going to look at what a game actually is, who is playing these games, and what they are doing to us. It turns out these answers aren’t as obvious as they would seem, but one thing is definitely clear: games make up a huge portion of most peoples’ lives, and we think that can be a great thing!

Episode 02

Ancient Games

Apr 9, 2016 · 11 min

From the ancient Egyptian game of Senet to the Aztec’s Patolli, games have been played since the beginning of civilization. Today, your host Andre Meadows is going to take a look at a few of these games, including some that are actually still played today, and talk about how they’ve influenced our modern board and video games and why they have had such staying power.

Episode 03

The Dawn of Video Games

Apr 16, 2016 · 11 min

Over the next few episodes we’re going to talk about the history of video games. Today, we’re going to start with the first re-programmable computers in the 1940’s. Now, these computers were serious tools. They were for codebreaking and calculating artillery tables during World War II - but like most tools we human use, we eventually looked for ways to make them playthings. And over the next three decades the advances of computer technology and the tentative curiosity of many engineers and programmers would inspire a new culture and eventually the first true coin-operated video game in 1971.

Episode 04

Atari and the Business of Video Games

Apr 23, 2016 · 10 min

No description available.

Episode 05

The First Home Consoles

Apr 30, 2016 · 7 min

No description available.

Episode 06

The Video Game Crash of 1983

May 7, 2016 · 11 min

No description available.

Episode 07

The Video Game Crash of 1983

May 14, 2016 · 11 min

So the 1980s was the golden age of arcade games. Games like Donkey Kong, Pac- Man, Space Invaders, and Centipede had become a cultural phenomenon. These games had expanded the gamer demographic and even encouraged the rise of competitive gaming. There were also many innovations in the home console and computer market with deeper and longer games like Pitfall and Castle Wolfenstein. Suddenly, you could play a game for much longer than your single quarter could get you on an arcade machine. So the video game industry was booming, but it had also become a sort of Wild West and everyone from Purina to Quaker wanted to get into the action. With these new creators came a glut of choices, and to remain competitive Atari began rushing games to market resulting in some truly terrible games. Gamers started to lose confidence in the industry and then in 1983 the gaming industry in the United States crashed.

Episode 08

Nintendo and a New Standard for Video Games

May 21, 2016 · 9 min

Even though the video game market had collapsed in the United States, demand for video games remained strong in Europe and Asia. Nintendo of Japan, originally a playing card company, which had seen some success in arcades, saw this as an opportunity to (tentatively) introduce its own console to the U.S. - the Nintendo Entertainment System or NES. The NES saw a number of significant technological and gameplay improvements but it was Nintendo’s approach to game development that changed the industry. Nintendo’s defined a new set of standards for video game quality by requiring contracts with all 3rd party developers. Nintendo even used special technology within the console that forced developers to get approval, marketed as a Seal of Quality, for their games to work on the console. And this strategy worked. Nintendo reinvigorated the North American market and became synonymous with quality games. But it wouldn’t be the only new player in the U.S. for long.

Episode 09

Sega and More Mature Video Games

May 28, 2016 · 11 min

So we ended the last episode nearing the close of the 1980s and Nintendo had become the dominant player in the home console market, but Sega, originally a slot machine game company during World War 2, was looking to get its own console into players’ homes. Sega’s first console wouldn't see much success, but with the introduction of Sonic the Hedgehog on the technologically superior Sega Genesis, Sega established itself as the new best thing in video games. This would be the start of a new round of console wars and the era that brought us more mature games including fighting games, 1st person shooters, and lots of sports games. This maturation of games also led us to the software ratings system by the ESRB. But Sega and Nintendo would not be the alone in the market for long, next week we’re going to talk about the entrance of technology monolith Sony and their introduction of the Playstation.

Episode 10

Playstation and More Immersive Video Games

Jun 4, 2016 · 12 min

In 1994, Sony introduced their Playstation console which successfully coupled cutting edge technologies with some great games. But Nintendo and Sega weren’t just sitting around. In the 90’s we would see the introduction of the Sega Saturn and eventually the Sega Dreamcast as well as Nintendo’s immensely popular Nintendo 64. And with this new hardware came a new era of immersive games. Games were going 3D, and with the introduction of CD’s, the size of games increased dramatically allowing for much longer and complex storytelling. Local multi-player and split screen games also became popular during this time as consoles such like Nintendo 64 were now powerful enough to support these kinds of social games. And games on the PC were becoming more immersive as first person shooters began to flourish on the platform.

About the series

Audience score
★ 0.0 /10

based on — votes

Synopsis

In 29 episodes, Andre Meadows will teach you about games! This course was developed with The Art of Game Design: A Book of Lenses by Jesse Schell as a main reference text.

Documentary

Cast

1 principal cast

Andre Meadows

Andre Meadows

Self - Host

Where to watch Crash Course Games

Crash Course Games is available to stream on Flicksy via 6 verified sources, aggregated from publicly available embed providers. The documentary from Andre Meadows has 1 season and 4 total episodes, rated 0.0/10 by — viewers.

Frequently asked

How many seasons does Crash Course Games have?

Crash Course Games has 1 season with 4 episodes in total.

Is Crash Course Games still on the air?

Crash Course Games is currently in production and returning for new episodes.

What network airs Crash Course Games?

Crash Course Games airs on YouTube.

When did Crash Course Games first air?

Crash Course Games first aired on April 2, 2016.

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